
A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17 showed a significant percentage of youth reported harm in these spaces.
Read MoreA new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17 showed a significant percentage of youth reported harm in these spaces.
Read MoreCannabis use may lead to thinning of the cerebral cortex in adolescents, according to a recent study published in The Journal of Neuroscience.
Read MoreNew research highlights how a simple solution—eating one egg a day—can dramatically boost adolescents’ nutrient intake and improve their health.
Read MorePlaying video games may boost cognitive abilities and exercise can play a role in improving mental health, but not the other way around, a large-scale study has found.
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